For the first project of our 4.043 Interactive Intelligence Design Studio class, Jonny, Milin, and I made a fun little game. Here’s the full design crit deck here.

thumbnail

Design Process

Here were my earlier sketches:

sketches

designflow

We also tried out a bunch of different controller interfaces but settled on a pot. Here’s our cardboard prototype:

cardboard

After we got a good feel, we started designing some versions of the hold:

earlierholds

I then converged on one design (with Fusion) for an actuator so we could have some fun haptics:

wireframe

And here’s how it came out:

redhold

Here’s a fun video we recorded for it.